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Training Experiment · JavaScript

mines-livive-net

An in-browser retro arcade cabinet running Reinforcement Learning policies on a discrete 8x8 Minesweeper engine. Race human intuition against ONNX-exported checkpoints across training milestones with live action-masking and deterministic board seeds.

What it is

This repository provides a training and evaluation pipeline for reinforcement learning agents applied to the 8x8 Minesweeper game. It includes custom game environment, model architecture, training scripts (behavior cloning and REINFORCE), evaluation tools, and generates multiple model checkpoints with documented performance.

Scored from the code at its last scan, 20 Oct 2026. How merit is scored

Where it counts

  • Machine Learning80%
  • AI Agents70%
  • MLOps30%
  • Data Science20%
  • Computer Vision10%

How much of the project is about each field, as scoring counts it. It ranks in the field it is most about.

Around it on the Machine Learning board

Whole board
  1. 22, shared rankcdeEducational Implementation · Python57.4/100ImplementationJarad Peckenpaugh
  2. 22, shared rankfresta-edgeML Application · Python57.4/100ImplementationTiago Santos
  3. 22, shared rankmines-livive-netTraining Experiment · JavaScript57.4/100ImplementationJarad Peckenpaugh
  4. 25pcap-ml-traffic-classifierML Application · Python56.2/100ImplementationPop Alexandru
  5. 26bf16-update-realization-in-transformersTraining Experiment · Python55.8/100ImplementationRick

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